Spline Terrain Image Swap
This script swaps the sprite used in a spline terrain to Memeorang Man's head
Put it only any spline terrain floor.
registerType("UnityEngine.U2D.SpriteShapeController")
registerType("SpriteShapeLevelBuilder")
registerType("UnityEngine.U2D.Animation.SpriteSkin") -- only whitelisted in version 3.0+
registerType("SpriteRenderer")
registerType("UnityEngine.U2D.SpriteShape")
registerType("UnityEngine.U2D.AngleRange")
local spriteShapeController = getCurrentItem().GetComponent("SpriteShapeLevelBuilder").SpriteShapeController
local newSpriteShape = UnityObject.Instantiate(spriteShapeController.spriteShape) -- recreate it so it doesnt modify the prefab and effect everyting
local memeorangMan = getItemsByMemeId("MemeorangMan")[1]
local someMemeorangManSprite = memeorangMan.GetComponentInChildren(getType("UnityEngine.U2D.Animation.SpriteSkin")).GetComponent("SpriteRenderer").sprite
newSpriteShape.angleRanges[1].sprites = {someMemeorangManSprite}
spriteShapeController.spriteShape = newSpriteShape